3ds Max Plugin
NeatScatter
Non-overlapping scattering plugin for 3DS Max. Let's talk why this is a #MindHackling plugins released by Studio D76.
NeatScatter uses either a sphere, an automatically-calculated convex hull, or a custom collision mesh to distribute objects while preventing them intersecting.
This plugins features a layer based approach to managing multiple scatters on the area that are able to interact with one another. Each layer can be locked so that it is not calculated again if you regenerate. This is useful if you only want to recalculate certain parts of the scatter. It is possible to manually adjust a distribution once it has been calculated. 3 modes are offered: Delete a rectangular area to remove an area of objects; Remove individual objects in which you just click to remove them one-by-one, and the ability to delete items using a paintbrush. For quick setups, you can create your own preset system that stores settings.
At present, instancing is supported by V-Ray and some of Max’s build-in renderers. For other renderers and exporting to other applications it is possible to render the scatter as a single object or convert it to native Max instances with options to group by layers and/or items. It’s also possible to export data to a text file for pipeline integration.
NeatScatter costs €119.00 but you can download fully feature 15 days trail free of cost.
Download NeatScatter
Now it's time to watch MindHackling Stuff with NeatScatter on YouTube.
Hopefully, I would like to share few tutorial of NeatScatter later in my post.
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