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Showing posts from 2018

3ds Max Plugin

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NeatScatter Non-overlapping scattering plugin for 3DS Max. Let's talk why this is a #MindHackling plugins released by Studio D76 .       NeatScatter uses either a sphere, an automatically-calculated convex hull, or a custom collision mesh to distribute objects while preventing them intersecting.          This plugins  features a layer based approach to managing multiple scatters on the area that are able to interact with one another.  Each layer can be locked so that it is not calculated again if you regenerate. This is useful if you only want to recalculate certain parts of the scatter.  It is possible to manually adjust a distribution once it has been calculated. 3 modes are offered: Delete a rectangular area to remove an area of objects; Remove individual objects in which you just click to remove them one-by-one, and the ability to delete items using a paintbrush. F or quick setups, you can...

Making of Car Crash against tree

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Cool 3ds Max tutorial for creating a Car Crashing against a tree Scene. Software used:   3DS Max ,  ThinkingParticles  ( Max version ),  V-Ray  ( Max version ),  FumeFX  ( Max version ),  Nuke Watch this #MindHackling tutorial video on Vimeo .